#include "FortPlayerAttrSet.h" #include "Net/UnrealNetwork.h" void UFortPlayerAttrSet::OnRep_Tech_Team() { } void UFortPlayerAttrSet::OnRep_StaminaRegenRate() { } void UFortPlayerAttrSet::OnRep_StaminaRegenDelay() { } void UFortPlayerAttrSet::OnRep_StaminaCost() { } void UFortPlayerAttrSet::OnRep_Stamina() { } void UFortPlayerAttrSet::OnRep_SprintCost() { } void UFortPlayerAttrSet::OnRep_ResurrectTeammateDuration() { } void UFortPlayerAttrSet::OnRep_ResourceHarvesting() { } void UFortPlayerAttrSet::OnRep_Resistance_Team() { } void UFortPlayerAttrSet::OnRep_Offense_Team() { } void UFortPlayerAttrSet::OnRep_MaxStamina() { } void UFortPlayerAttrSet::OnRep_ItemRegenMaxStack() { } void UFortPlayerAttrSet::OnRep_ItemRegenCooldown() { } void UFortPlayerAttrSet::OnRep_ItemMaxStack() { } void UFortPlayerAttrSet::OnRep_HarvestingTool() { } void UFortPlayerAttrSet::OnRep_Fortitude_Team() { } void UFortPlayerAttrSet::OnRep_ExtraLives() { } void UFortPlayerAttrSet::OnRep_DoubleLootRollChance() { } void UFortPlayerAttrSet::OnRep_DoubleItemLootChance() { } void UFortPlayerAttrSet::OnRep_DoubleCraftChance() { } void UFortPlayerAttrSet::OnRep_CraftItemLevelBonusMin() { } void UFortPlayerAttrSet::OnRep_CraftItemLevelBonusMax() { } void UFortPlayerAttrSet::OnRep_CraftingTimeMultiplier() { } void UFortPlayerAttrSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortPlayerAttrSet, Stamina); DOREPLIFETIME(UFortPlayerAttrSet, StaminaRegenRate); DOREPLIFETIME(UFortPlayerAttrSet, StaminaRegenDelay); DOREPLIFETIME(UFortPlayerAttrSet, MaxStamina); DOREPLIFETIME(UFortPlayerAttrSet, StaminaCost); DOREPLIFETIME(UFortPlayerAttrSet, SprintCost); DOREPLIFETIME(UFortPlayerAttrSet, ItemRegenMaxStack); DOREPLIFETIME(UFortPlayerAttrSet, ItemRegenCooldown); DOREPLIFETIME(UFortPlayerAttrSet, ItemMaxStack); DOREPLIFETIME(UFortPlayerAttrSet, DoubleLootRollChance); DOREPLIFETIME(UFortPlayerAttrSet, DoubleItemLootChance); DOREPLIFETIME(UFortPlayerAttrSet, DoubleCraftChance); DOREPLIFETIME(UFortPlayerAttrSet, CraftingTimeMultiplier); DOREPLIFETIME(UFortPlayerAttrSet, CraftItemLevelBonusMin); DOREPLIFETIME(UFortPlayerAttrSet, CraftItemLevelBonusMax); DOREPLIFETIME(UFortPlayerAttrSet, ResourceHarvesting); DOREPLIFETIME(UFortPlayerAttrSet, HarvestingTool); DOREPLIFETIME(UFortPlayerAttrSet, ExtraLives); DOREPLIFETIME(UFortPlayerAttrSet, ResurrectTeammateDuration); DOREPLIFETIME(UFortPlayerAttrSet, Fortitude_Team); DOREPLIFETIME(UFortPlayerAttrSet, Offense_Team); DOREPLIFETIME(UFortPlayerAttrSet, Tech_Team); DOREPLIFETIME(UFortPlayerAttrSet, Resistance_Team); } UFortPlayerAttrSet::UFortPlayerAttrSet() { }