mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
#include "FortPlayerAnimInstance_FerretDriver.h"
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void UFortPlayerAnimInstance_FerretDriver::AnimNotify_JumpEntered() {
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}
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UFortPlayerAnimInstance_FerretDriver::UFortPlayerAnimInstance_FerretDriver() {
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this->AbsSteerAngle = 0.00f;
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this->bInAir = false;
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this->bOnGround = false;
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this->bIsInRollAngleThreshold = false;
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this->bIsDriveStarting = false;
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this->bIsSteeringRotating = false;
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this->bIsStopped = false;
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this->bIsSlowingDown = false;
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this->bIsDrivingFast = false;
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this->bIsTurningRightHard = false;
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this->bIsTurningLeftHard = false;
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this->bIsBraking = false;
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this->bIsBoosting = false;
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this->bIsJumpTrick = false;
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this->JumpPlayRate = 0.00f;
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this->bIsJumpFlipping = false;
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this->bShouldEnableAO = false;
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this->bIsBodyDragging = false;
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this->FallDistanceJumpingThreshold = 95.00f;
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this->FallDistanceJumpTrickThreshold = 145.00f;
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this->RollAngleThreshold = 60.00f;
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this->StartSpeedThreshold = 400.00f;
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this->SlowingSpeedThreshold = 200.00f;
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this->FastSpeedThreshold = 10.00f;
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this->BrakingDeltaThreshold = 20.00f;
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this->SteerHardAngleThreshold = 34.00f;
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this->GroundTraceUpOffset = 10.00f;
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this->GroundTraceLength = 200.00f;
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this->bIsJumpingAndNotRolling = false;
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this->bIsOnGroundAndNotRolling = false;
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this->bIsOnGroundAndBoosting = false;
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this->bPlayPivotOnGroundAndNotBoosting = false;
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this->LandStartPosition = 0.00f;
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this->DriverAimPitch = 0.00f;
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this->DriverAimYaw = 0.00f;
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this->FerretCardinalDirection = EPlaneDirection::Center;
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this->ElevatorDeadZone = 5.00f;
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this->RudderDeadZone = 12.00f;
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this->bFerretShouldPlayStartTransition = false;
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this->bFerretShouldPlayStopTransition = false;
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this->FerretStopCardinalDirection = EPlaneDirection::Center;
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this->FerretPrePivotCardinalDirection = EPlaneDirection::Center;
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this->bFerretShouldPlayPivotTransition = false;
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this->bIsFerretRotating = false;
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this->bIsFerretShooting = false;
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this->ElevatorRotation = 0.00f;
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this->bIsRollingRight = false;
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this->bIsRollingLeft = false;
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}
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