#include "FortPlayerAnimInstance_FerretDriver.h" void UFortPlayerAnimInstance_FerretDriver::AnimNotify_JumpEntered() { } UFortPlayerAnimInstance_FerretDriver::UFortPlayerAnimInstance_FerretDriver() { this->AbsSteerAngle = 0.00f; this->bInAir = false; this->bOnGround = false; this->bIsInRollAngleThreshold = false; this->bIsDriveStarting = false; this->bIsSteeringRotating = false; this->bIsStopped = false; this->bIsSlowingDown = false; this->bIsDrivingFast = false; this->bIsTurningRightHard = false; this->bIsTurningLeftHard = false; this->bIsBraking = false; this->bIsBoosting = false; this->bIsJumpTrick = false; this->JumpPlayRate = 0.00f; this->bIsJumpFlipping = false; this->bShouldEnableAO = false; this->bIsBodyDragging = false; this->FallDistanceJumpingThreshold = 95.00f; this->FallDistanceJumpTrickThreshold = 145.00f; this->RollAngleThreshold = 60.00f; this->StartSpeedThreshold = 400.00f; this->SlowingSpeedThreshold = 200.00f; this->FastSpeedThreshold = 10.00f; this->BrakingDeltaThreshold = 20.00f; this->SteerHardAngleThreshold = 34.00f; this->GroundTraceUpOffset = 10.00f; this->GroundTraceLength = 200.00f; this->bIsJumpingAndNotRolling = false; this->bIsOnGroundAndNotRolling = false; this->bIsOnGroundAndBoosting = false; this->bPlayPivotOnGroundAndNotBoosting = false; this->LandStartPosition = 0.00f; this->DriverAimPitch = 0.00f; this->DriverAimYaw = 0.00f; this->FerretCardinalDirection = EPlaneDirection::Center; this->ElevatorDeadZone = 5.00f; this->RudderDeadZone = 12.00f; this->bFerretShouldPlayStartTransition = false; this->bFerretShouldPlayStopTransition = false; this->FerretStopCardinalDirection = EPlaneDirection::Center; this->FerretPrePivotCardinalDirection = EPlaneDirection::Center; this->bFerretShouldPlayPivotTransition = false; this->bIsFerretRotating = false; this->bIsFerretShooting = false; this->ElevatorRotation = 0.00f; this->bIsRollingRight = false; this->bIsRollingLeft = false; }