mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#include "FortPawnStats.h"
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FFortPawnStats::FFortPawnStats() {
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this->MaximumHealth = 0.00f;
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this->SpeedWalk = 0.00f;
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this->SpeedRun = 0.00f;
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this->SpeedSprint = 0.00f;
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this->SpeedFly = 0.00f;
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this->SpeedCrouchedRun = 0.00f;
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this->SpeedCrouchedSprint = 0.00f;
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this->SpeedBackwardsMultiplier = 0.00f;
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this->SpeedDBNO = 0.00f;
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this->AccelerationStrafeMultiplierSprint = 0.00f;
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this->MinAnalogWalkSpeed = 0.00f;
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this->GroundFriction = 0.00f;
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this->BrakingDecelerationWalking = 0.00f;
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this->BrakingDecelerationFalling = 0.00f;
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this->BrakingDecelerationFlying = 0.00f;
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this->BrakingFrictionFactor = 0.00f;
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this->MaxAcceleration = 0.00f;
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this->MaxAccelerationFlying = 0.00f;
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this->JumpZVelocity = 0.00f;
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this->FallingDamageTable = NULL;
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this->VehicleEjectDamageTable = NULL;
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this->HealthRegenRate = 0.00f;
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this->HealthRegenDelay = 0.00f;
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this->HealthRegenThreshold = 0.00f;
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this->MaxShield = 0.00f;
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this->ShieldRegenRate = 0.00f;
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this->ShieldRegenDelay = 0.00f;
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this->ShieldRegenThreshold = 0.00f;
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this->MaxControlResistance = 0.00f;
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this->ControlResistanceRegenRate = 0.00f;
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this->ControlResistanceRegenDelay = 0.00f;
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this->ControlResistanceRegenThreshold = 0.00f;
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this->KnockbackMultiplier = 0.00f;
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this->KnockbackThreshold = 0.00f;
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this->bAllowChainStun = false;
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this->ControlRecoveryBehavior = EFortControlRecoveryBehavior::DefaultControl;
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}
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