#include "FortPawnStats.h" FFortPawnStats::FFortPawnStats() { this->MaximumHealth = 0.00f; this->SpeedWalk = 0.00f; this->SpeedRun = 0.00f; this->SpeedSprint = 0.00f; this->SpeedFly = 0.00f; this->SpeedCrouchedRun = 0.00f; this->SpeedCrouchedSprint = 0.00f; this->SpeedBackwardsMultiplier = 0.00f; this->SpeedDBNO = 0.00f; this->AccelerationStrafeMultiplierSprint = 0.00f; this->MinAnalogWalkSpeed = 0.00f; this->GroundFriction = 0.00f; this->BrakingDecelerationWalking = 0.00f; this->BrakingDecelerationFalling = 0.00f; this->BrakingDecelerationFlying = 0.00f; this->BrakingFrictionFactor = 0.00f; this->MaxAcceleration = 0.00f; this->MaxAccelerationFlying = 0.00f; this->JumpZVelocity = 0.00f; this->FallingDamageTable = NULL; this->VehicleEjectDamageTable = NULL; this->HealthRegenRate = 0.00f; this->HealthRegenDelay = 0.00f; this->HealthRegenThreshold = 0.00f; this->MaxShield = 0.00f; this->ShieldRegenRate = 0.00f; this->ShieldRegenDelay = 0.00f; this->ShieldRegenThreshold = 0.00f; this->MaxControlResistance = 0.00f; this->ControlResistanceRegenRate = 0.00f; this->ControlResistanceRegenDelay = 0.00f; this->ControlResistanceRegenThreshold = 0.00f; this->KnockbackMultiplier = 0.00f; this->KnockbackThreshold = 0.00f; this->bAllowChainStun = false; this->ControlRecoveryBehavior = EFortControlRecoveryBehavior::DefaultControl; }