Files
UnrealEvent/Project/Source/FortniteGame/Private/FortOctopusTowhookAttachableProjectile.cpp
2026-04-22 15:51:07 +02:00

23 lines
776 B
C++

#include "FortOctopusTowhookAttachableProjectile.h"
#include "Net/UnrealNetwork.h"
FVector AFortOctopusTowhookAttachableProjectile::GetRopeAttachLocation() const {
return FVector{};
}
void AFortOctopusTowhookAttachableProjectile::DestroyProjectile() {
}
void AFortOctopusTowhookAttachableProjectile::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortOctopusTowhookAttachableProjectile, OwningVehicle);
}
AFortOctopusTowhookAttachableProjectile::AFortOctopusTowhookAttachableProjectile() {
this->RopeAttachSocketName = TEXT("RopeAttach");
this->CollisionProfileNameOverride = TEXT("FortProjectileHitAllPawns");
this->OwningVehicle = NULL;
}