#include "FortOctopusTowhookAttachableProjectile.h" #include "Net/UnrealNetwork.h" FVector AFortOctopusTowhookAttachableProjectile::GetRopeAttachLocation() const { return FVector{}; } void AFortOctopusTowhookAttachableProjectile::DestroyProjectile() { } void AFortOctopusTowhookAttachableProjectile::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortOctopusTowhookAttachableProjectile, OwningVehicle); } AFortOctopusTowhookAttachableProjectile::AFortOctopusTowhookAttachableProjectile() { this->RopeAttachSocketName = TEXT("RopeAttach"); this->CollisionProfileNameOverride = TEXT("FortProjectileHitAllPawns"); this->OwningVehicle = NULL; }