Files
2026-04-22 15:51:07 +02:00

59 lines
1.4 KiB
C++

#include "FortMusicManager.h"
#include "FortMusicVoice.h"
void AFortMusicManager::StopPrimaryMusic(bool bPlayOutro) {
}
void AFortMusicManager::StopMusicVoice(UFortMusicVoice* Voice) {
}
void AFortMusicManager::SetPrimaryMusicVolume(float InVolumeMultiplier) {
}
void AFortMusicManager::SetMusicBank(UFortMusicManagerBank* Bank) {
}
void AFortMusicManager::PlayStinger_Implementation(UFortMusicAsset* NewMusicAsset) {
}
UFortMusicVoice* AFortMusicManager::PlayMusicVoice(UFortMusicAsset* Asset) {
return NULL;
}
void AFortMusicManager::OnVoiceFinished(UFortMusicVoice* Voice) {
}
float AFortMusicManager::GetPrimaryMusicVolume() const {
return 0.0f;
}
UFortMusicManagerBank* AFortMusicManager::GetMusicBank() const {
return NULL;
}
float AFortMusicManager::GetEventHeatPercentTotal(EFortCombatEvents CombatEvent) {
return 0.0f;
}
float AFortMusicManager::GetEventHeatPercent(EFortCombatEvents CombatEvent) {
return 0.0f;
}
UFortMusicVoice* AFortMusicManager::ChangePrimaryMusic(UFortMusicAsset* NewMusicAsset, bool bPlayStinger) {
return NULL;
}
AFortMusicManager::AFortMusicManager() {
this->ControllerOwner = NULL;
// this->Voices[0] = CreateDefaultSubobject<UFortMusicVoice>(TEXT("MusicVoiceA"));
//this->Voices[1] = CreateDefaultSubobject<UFortMusicVoice>(TEXT("MusicVoiceA"));
this->bWorldReadyCalled = false;
this->MusicBank = NULL;
}