#include "FortMusicManager.h" #include "FortMusicVoice.h" void AFortMusicManager::StopPrimaryMusic(bool bPlayOutro) { } void AFortMusicManager::StopMusicVoice(UFortMusicVoice* Voice) { } void AFortMusicManager::SetPrimaryMusicVolume(float InVolumeMultiplier) { } void AFortMusicManager::SetMusicBank(UFortMusicManagerBank* Bank) { } void AFortMusicManager::PlayStinger_Implementation(UFortMusicAsset* NewMusicAsset) { } UFortMusicVoice* AFortMusicManager::PlayMusicVoice(UFortMusicAsset* Asset) { return NULL; } void AFortMusicManager::OnVoiceFinished(UFortMusicVoice* Voice) { } float AFortMusicManager::GetPrimaryMusicVolume() const { return 0.0f; } UFortMusicManagerBank* AFortMusicManager::GetMusicBank() const { return NULL; } float AFortMusicManager::GetEventHeatPercentTotal(EFortCombatEvents CombatEvent) { return 0.0f; } float AFortMusicManager::GetEventHeatPercent(EFortCombatEvents CombatEvent) { return 0.0f; } UFortMusicVoice* AFortMusicManager::ChangePrimaryMusic(UFortMusicAsset* NewMusicAsset, bool bPlayStinger) { return NULL; } AFortMusicManager::AFortMusicManager() { this->ControllerOwner = NULL; // this->Voices[0] = CreateDefaultSubobject(TEXT("MusicVoiceA")); //this->Voices[1] = CreateDefaultSubobject(TEXT("MusicVoiceA")); this->bWorldReadyCalled = false; this->MusicBank = NULL; }