Files
2026-04-22 15:51:07 +02:00

14 lines
347 B
C++

#include "FortMusicCombatBank.h"
UFortMusicAsset* UFortMusicCombatBank::GetAssetFromCombatIntensity(TEnumAsByte<EFortMusicCombatIntensity::Type> Intensity) const {
return NULL;
}
UFortMusicCombatBank::UFortMusicCombatBank() {
this->Assets[0] = NULL;
this->Assets[1] = NULL;
this->Assets[2] = NULL;
this->Assets[3] = NULL;
}