#include "FortMusicCombatBank.h" UFortMusicAsset* UFortMusicCombatBank::GetAssetFromCombatIntensity(TEnumAsByte Intensity) const { return NULL; } UFortMusicCombatBank::UFortMusicCombatBank() { this->Assets[0] = NULL; this->Assets[1] = NULL; this->Assets[2] = NULL; this->Assets[3] = NULL; }