Files
UnrealEvent/Project/Source/FortniteGame/Private/FortMobileInteractionComponent.cpp
2026-04-22 15:51:07 +02:00

47 lines
1.1 KiB
C++

#include "FortMobileInteractionComponent.h"
void UFortMobileInteractionComponent::TickLocation(float DeltaTime) {
}
void UFortMobileInteractionComponent::StopRadialTimer() {
}
void UFortMobileInteractionComponent::StartRadialTimer(float Duration) {
}
void UFortMobileInteractionComponent::SetVisibleStartTime() {
}
void UFortMobileInteractionComponent::SetUpdateLocationOnTick(bool bShouldUpdate) {
}
void UFortMobileInteractionComponent::SetRarityColor(FLinearColor InColor) {
}
void UFortMobileInteractionComponent::SetRadialStartTime(float StartTime) {
}
void UFortMobileInteractionComponent::SetRadialOpacity(float Opacity) {
}
void UFortMobileInteractionComponent::SetRadialDuration(float Duration) {
}
void UFortMobileInteractionComponent::SetIcon(EMobileInteractionIconTypes IconType) {
}
void UFortMobileInteractionComponent::SetExtents(FVector Extents) {
}
void UFortMobileInteractionComponent::SetCameraPush(float Offset) {
}
bool UFortMobileInteractionComponent::IsAvailable() const {
return false;
}
UFortMobileInteractionComponent::UFortMobileInteractionComponent() {
this->IconMID = NULL;
}