#include "FortMobileInteractionComponent.h" void UFortMobileInteractionComponent::TickLocation(float DeltaTime) { } void UFortMobileInteractionComponent::StopRadialTimer() { } void UFortMobileInteractionComponent::StartRadialTimer(float Duration) { } void UFortMobileInteractionComponent::SetVisibleStartTime() { } void UFortMobileInteractionComponent::SetUpdateLocationOnTick(bool bShouldUpdate) { } void UFortMobileInteractionComponent::SetRarityColor(FLinearColor InColor) { } void UFortMobileInteractionComponent::SetRadialStartTime(float StartTime) { } void UFortMobileInteractionComponent::SetRadialOpacity(float Opacity) { } void UFortMobileInteractionComponent::SetRadialDuration(float Duration) { } void UFortMobileInteractionComponent::SetIcon(EMobileInteractionIconTypes IconType) { } void UFortMobileInteractionComponent::SetExtents(FVector Extents) { } void UFortMobileInteractionComponent::SetCameraPush(float Offset) { } bool UFortMobileInteractionComponent::IsAvailable() const { return false; } UFortMobileInteractionComponent::UFortMobileInteractionComponent() { this->IconMID = NULL; }