mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
37 lines
1.6 KiB
C++
37 lines
1.6 KiB
C++
#include "FortMissionInfo.h"
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UFortMissionInfo::UFortMissionInfo() {
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this->MissionType = EFortMissionType::Primary;
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this->TimeOfDaySpeed = -1.00f;
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this->ZoneEndDelay = 5.00f;
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this->ZoneEndDelayOverrideForFailure = -1.00f;
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this->MissionRewardBadge = NULL;
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this->MaxRewardLootTierPoints = 3;
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this->ParTime = 0;
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this->UnderParBadge = NULL;
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this->MaxMissionPoints = 15;
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this->bVictoryTileRequired = false;
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this->MissionDescription = FText::FromString(TEXT("Default Mission Description"));
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this->EndOfMissionMediaSource = NULL;
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this->EndOfMissionMediaSourceStreamed = NULL;
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this->bSkipEndOfMissionVideo = false;
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this->DaysToLive = -1;
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this->bShowMinimapIconsOnlyIfFocused = true;
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this->ExpectedCompletionTime = 0.50f;
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this->MissionEncounterTime = 90.00f;
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this->MinDistanceToOtherMissions = 3072.00f;
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this->MinDistanceToAllowSpawnPad = 10000.00f;
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this->bStartPlayingOnLoad = false;
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this->bRequiresActivation = true;
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this->BluGloActivationRequirement = 0;
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this->bAllowDifficultyIncrease = true;
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this->RewardsTitleText = FText::FromString(TEXT("{MissionName} Completed!"));
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this->RewardsDescriptionText = FText::FromString(TEXT("You ranked {PositionRank}. For your efforts, you have been awarded:"));
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this->NonParticipationRewardsDescriptionText = FText::FromString(TEXT("Your teammates did a great job! For their efforts, you have been awarded:"));
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this->WeightedRewards = NULL;
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this->bIsGroupContent = false;
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this->bUseRRV = true;
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this->MissionName = FText::FromString(TEXT("Default Mission Name"));
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}
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