#include "FortMissionInfo.h" UFortMissionInfo::UFortMissionInfo() { this->MissionType = EFortMissionType::Primary; this->TimeOfDaySpeed = -1.00f; this->ZoneEndDelay = 5.00f; this->ZoneEndDelayOverrideForFailure = -1.00f; this->MissionRewardBadge = NULL; this->MaxRewardLootTierPoints = 3; this->ParTime = 0; this->UnderParBadge = NULL; this->MaxMissionPoints = 15; this->bVictoryTileRequired = false; this->MissionDescription = FText::FromString(TEXT("Default Mission Description")); this->EndOfMissionMediaSource = NULL; this->EndOfMissionMediaSourceStreamed = NULL; this->bSkipEndOfMissionVideo = false; this->DaysToLive = -1; this->bShowMinimapIconsOnlyIfFocused = true; this->ExpectedCompletionTime = 0.50f; this->MissionEncounterTime = 90.00f; this->MinDistanceToOtherMissions = 3072.00f; this->MinDistanceToAllowSpawnPad = 10000.00f; this->bStartPlayingOnLoad = false; this->bRequiresActivation = true; this->BluGloActivationRequirement = 0; this->bAllowDifficultyIncrease = true; this->RewardsTitleText = FText::FromString(TEXT("{MissionName} Completed!")); this->RewardsDescriptionText = FText::FromString(TEXT("You ranked {PositionRank}. For your efforts, you have been awarded:")); this->NonParticipationRewardsDescriptionText = FText::FromString(TEXT("Your teammates did a great job! For their efforts, you have been awarded:")); this->WeightedRewards = NULL; this->bIsGroupContent = false; this->bUseRRV = true; this->MissionName = FText::FromString(TEXT("Default Mission Name")); }