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23 lines
787 B
C++
23 lines
787 B
C++
#include "FortMinigameVolumeComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortMinigameVolumeComponent::OnClientExitVolume(APlayerState* InPlayerState, AFortVolume* InVolume) {
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}
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void UFortMinigameVolumeComponent::OnClientEnterVolume(APlayerState* InPlayerState, AFortVolume* InVolume) {
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}
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void UFortMinigameVolumeComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortMinigameVolumeComponent, MinigameClass);
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DOREPLIFETIME(UFortMinigameVolumeComponent, CurrentMinigame);
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}
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UFortMinigameVolumeComponent::UFortMinigameVolumeComponent() {
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this->CurrentMinigameSettingsMachine = NULL;
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this->MinigameClass = NULL;
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this->CurrentMinigame = NULL;
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}
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