Files
2026-04-22 15:51:07 +02:00

23 lines
787 B
C++

#include "FortMinigameVolumeComponent.h"
#include "Net/UnrealNetwork.h"
void UFortMinigameVolumeComponent::OnClientExitVolume(APlayerState* InPlayerState, AFortVolume* InVolume) {
}
void UFortMinigameVolumeComponent::OnClientEnterVolume(APlayerState* InPlayerState, AFortVolume* InVolume) {
}
void UFortMinigameVolumeComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortMinigameVolumeComponent, MinigameClass);
DOREPLIFETIME(UFortMinigameVolumeComponent, CurrentMinigame);
}
UFortMinigameVolumeComponent::UFortMinigameVolumeComponent() {
this->CurrentMinigameSettingsMachine = NULL;
this->MinigameClass = NULL;
this->CurrentMinigame = NULL;
}