#include "FortMinigameVolumeComponent.h" #include "Net/UnrealNetwork.h" void UFortMinigameVolumeComponent::OnClientExitVolume(APlayerState* InPlayerState, AFortVolume* InVolume) { } void UFortMinigameVolumeComponent::OnClientEnterVolume(APlayerState* InPlayerState, AFortVolume* InVolume) { } void UFortMinigameVolumeComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortMinigameVolumeComponent, MinigameClass); DOREPLIFETIME(UFortMinigameVolumeComponent, CurrentMinigame); } UFortMinigameVolumeComponent::UFortMinigameVolumeComponent() { this->CurrentMinigameSettingsMachine = NULL; this->MinigameClass = NULL; this->CurrentMinigame = NULL; }