mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#include "FortMinigameSettingsBuilding.h"
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#include "FortCreativeVolumeLinkComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortMinigameSettingsBuilding::UpdateMatchmakingSettings() {
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}
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void AFortMinigameSettingsBuilding::SetGameDescription(const FText& GameName, const TArray<FText>& GameDescriptionText) {
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}
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void AFortMinigameSettingsBuilding::OnRep_SettingsVolume() {
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}
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void AFortMinigameSettingsBuilding::OnRep_GameNameData() {
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}
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void AFortMinigameSettingsBuilding::OnRep_GameDescriptionData() {
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}
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void AFortMinigameSettingsBuilding::OnMinigameStarted() {
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}
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void AFortMinigameSettingsBuilding::OnMinigameEnded() {
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}
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void AFortMinigameSettingsBuilding::OnLinkedVolumeSet(AFortVolume* PreviousVolume, AFortVolume* NewVolume) {
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}
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FText AFortMinigameSettingsBuilding::GetGameName() {
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return FText::GetEmpty();
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}
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TArray<FText> AFortMinigameSettingsBuilding::GetGameDescription() {
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return TArray<FText>();
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}
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void AFortMinigameSettingsBuilding::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortMinigameSettingsBuilding, GameDescriptionData);
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DOREPLIFETIME(AFortMinigameSettingsBuilding, GameNameData);
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DOREPLIFETIME(AFortMinigameSettingsBuilding, SettingsVolume);
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}
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AFortMinigameSettingsBuilding::AFortMinigameSettingsBuilding() {
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this->CreativeLinkComponent = CreateDefaultSubobject<UFortCreativeVolumeLinkComponent>(TEXT("CreativeLinkComponent"));
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this->bShowPublishWatermark = true;
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this->bAllowOutOfBounds = true;
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this->MinimumNumberOfPlayersUserSetting = 0;
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this->MaximumNumberOfPlayersUserSetting = 0;
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this->JoinInProgress = 0;
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this->PlayerScript = NULL;
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this->SettingsVolume = NULL;
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}
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