Files
2026-04-22 15:51:07 +02:00

56 lines
1.7 KiB
C++

#include "FortMinigameSettingsBuilding.h"
#include "FortCreativeVolumeLinkComponent.h"
#include "Net/UnrealNetwork.h"
void AFortMinigameSettingsBuilding::UpdateMatchmakingSettings() {
}
void AFortMinigameSettingsBuilding::SetGameDescription(const FText& GameName, const TArray<FText>& GameDescriptionText) {
}
void AFortMinigameSettingsBuilding::OnRep_SettingsVolume() {
}
void AFortMinigameSettingsBuilding::OnRep_GameNameData() {
}
void AFortMinigameSettingsBuilding::OnRep_GameDescriptionData() {
}
void AFortMinigameSettingsBuilding::OnMinigameStarted() {
}
void AFortMinigameSettingsBuilding::OnMinigameEnded() {
}
void AFortMinigameSettingsBuilding::OnLinkedVolumeSet(AFortVolume* PreviousVolume, AFortVolume* NewVolume) {
}
FText AFortMinigameSettingsBuilding::GetGameName() {
return FText::GetEmpty();
}
TArray<FText> AFortMinigameSettingsBuilding::GetGameDescription() {
return TArray<FText>();
}
void AFortMinigameSettingsBuilding::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortMinigameSettingsBuilding, GameDescriptionData);
DOREPLIFETIME(AFortMinigameSettingsBuilding, GameNameData);
DOREPLIFETIME(AFortMinigameSettingsBuilding, SettingsVolume);
}
AFortMinigameSettingsBuilding::AFortMinigameSettingsBuilding() {
this->CreativeLinkComponent = CreateDefaultSubobject<UFortCreativeVolumeLinkComponent>(TEXT("CreativeLinkComponent"));
this->bShowPublishWatermark = true;
this->bAllowOutOfBounds = true;
this->MinimumNumberOfPlayersUserSetting = 0;
this->MaximumNumberOfPlayersUserSetting = 0;
this->JoinInProgress = 0;
this->PlayerScript = NULL;
this->SettingsVolume = NULL;
}