#include "FortMinigameSettingsBuilding.h" #include "FortCreativeVolumeLinkComponent.h" #include "Net/UnrealNetwork.h" void AFortMinigameSettingsBuilding::UpdateMatchmakingSettings() { } void AFortMinigameSettingsBuilding::SetGameDescription(const FText& GameName, const TArray& GameDescriptionText) { } void AFortMinigameSettingsBuilding::OnRep_SettingsVolume() { } void AFortMinigameSettingsBuilding::OnRep_GameNameData() { } void AFortMinigameSettingsBuilding::OnRep_GameDescriptionData() { } void AFortMinigameSettingsBuilding::OnMinigameStarted() { } void AFortMinigameSettingsBuilding::OnMinigameEnded() { } void AFortMinigameSettingsBuilding::OnLinkedVolumeSet(AFortVolume* PreviousVolume, AFortVolume* NewVolume) { } FText AFortMinigameSettingsBuilding::GetGameName() { return FText::GetEmpty(); } TArray AFortMinigameSettingsBuilding::GetGameDescription() { return TArray(); } void AFortMinigameSettingsBuilding::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortMinigameSettingsBuilding, GameDescriptionData); DOREPLIFETIME(AFortMinigameSettingsBuilding, GameNameData); DOREPLIFETIME(AFortMinigameSettingsBuilding, SettingsVolume); } AFortMinigameSettingsBuilding::AFortMinigameSettingsBuilding() { this->CreativeLinkComponent = CreateDefaultSubobject(TEXT("CreativeLinkComponent")); this->bShowPublishWatermark = true; this->bAllowOutOfBounds = true; this->MinimumNumberOfPlayersUserSetting = 0; this->MaximumNumberOfPlayersUserSetting = 0; this->JoinInProgress = 0; this->PlayerScript = NULL; this->SettingsVolume = NULL; }