Files
UnrealEvent/Project/Source/FortniteGame/Private/FortMinigameProgressComponent.cpp
2026-04-22 15:51:07 +02:00

30 lines
848 B
C++

#include "FortMinigameProgressComponent.h"
#include "Net/UnrealNetwork.h"
void UFortMinigameProgressComponent::StartProgress(APlayerState* PlayerState) {
}
void UFortMinigameProgressComponent::RevertProgress(APlayerState* PlayerState) {
}
bool UFortMinigameProgressComponent::HasActivationTime() const {
return false;
}
void UFortMinigameProgressComponent::FinishProgress(APlayerState* PlayerState) {
}
void UFortMinigameProgressComponent::AbortProgress(APlayerState* PlayerState) {
}
void UFortMinigameProgressComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortMinigameProgressComponent, ActivationTime);
}
UFortMinigameProgressComponent::UFortMinigameProgressComponent() {
this->ActivationTime = 0.00f;
}