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30 lines
848 B
C++
30 lines
848 B
C++
#include "FortMinigameProgressComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortMinigameProgressComponent::StartProgress(APlayerState* PlayerState) {
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}
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void UFortMinigameProgressComponent::RevertProgress(APlayerState* PlayerState) {
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}
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bool UFortMinigameProgressComponent::HasActivationTime() const {
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return false;
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}
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void UFortMinigameProgressComponent::FinishProgress(APlayerState* PlayerState) {
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}
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void UFortMinigameProgressComponent::AbortProgress(APlayerState* PlayerState) {
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}
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void UFortMinigameProgressComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortMinigameProgressComponent, ActivationTime);
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}
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UFortMinigameProgressComponent::UFortMinigameProgressComponent() {
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this->ActivationTime = 0.00f;
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}
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