#include "FortMinigameProgressComponent.h" #include "Net/UnrealNetwork.h" void UFortMinigameProgressComponent::StartProgress(APlayerState* PlayerState) { } void UFortMinigameProgressComponent::RevertProgress(APlayerState* PlayerState) { } bool UFortMinigameProgressComponent::HasActivationTime() const { return false; } void UFortMinigameProgressComponent::FinishProgress(APlayerState* PlayerState) { } void UFortMinigameProgressComponent::AbortProgress(APlayerState* PlayerState) { } void UFortMinigameProgressComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortMinigameProgressComponent, ActivationTime); } UFortMinigameProgressComponent::UFortMinigameProgressComponent() { this->ActivationTime = 0.00f; }