Files
2026-04-22 15:51:07 +02:00

14 lines
541 B
C++

#include "FortMinigameManager.h"
void UFortMinigameManager::SendStatEventWithTags(EFortQuestObjectiveStatEvent Type, UObject* TargetObject, const FGameplayTagContainer& TargetTags, const FGameplayTagContainer& SourceTags, const FGameplayTagContainer& ContextTags, int32 Count) {
}
void UFortMinigameManager::GetSourceAndContextTags(FGameplayTagContainer& OutSourceTags, FGameplayTagContainer& OutContextTags) const {
}
UFortMinigameManager::UFortMinigameManager() {
this->PlayerController = NULL;
this->CurrentMinigame = NULL;
}