#include "FortMinigameManager.h" void UFortMinigameManager::SendStatEventWithTags(EFortQuestObjectiveStatEvent Type, UObject* TargetObject, const FGameplayTagContainer& TargetTags, const FGameplayTagContainer& SourceTags, const FGameplayTagContainer& ContextTags, int32 Count) { } void UFortMinigameManager::GetSourceAndContextTags(FGameplayTagContainer& OutSourceTags, FGameplayTagContainer& OutContextTags) const { } UFortMinigameManager::UFortMinigameManager() { this->PlayerController = NULL; this->CurrentMinigame = NULL; }