Files
2026-04-22 15:51:07 +02:00

14 lines
382 B
C++

#include "FortLevelSpawnActor.h"
#include "Net/UnrealNetwork.h"
void AFortLevelSpawnActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortLevelSpawnActor, SpecialActorID);
}
AFortLevelSpawnActor::AFortLevelSpawnActor() {
this->CachedSpecialActorIdx = -1;
}