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14 lines
382 B
C++
14 lines
382 B
C++
#include "FortLevelSpawnActor.h"
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#include "Net/UnrealNetwork.h"
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void AFortLevelSpawnActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortLevelSpawnActor, SpecialActorID);
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}
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AFortLevelSpawnActor::AFortLevelSpawnActor() {
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this->CachedSpecialActorIdx = -1;
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}
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