#include "FortLevelSpawnActor.h" #include "Net/UnrealNetwork.h" void AFortLevelSpawnActor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortLevelSpawnActor, SpecialActorID); } AFortLevelSpawnActor::AFortLevelSpawnActor() { this->CachedSpecialActorIdx = -1; }