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2026-04-22 15:51:07 +02:00

19 lines
547 B
C++

#include "FortLOSComponent.h"
#include "Net/UnrealNetwork.h"
void UFortLOSComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortLOSComponent, bHasBeenFound);
}
UFortLOSComponent::UFortLOSComponent() {
this->LOSMaxDistance = 4000.00f;
this->FOVInDegrees = 90.00f;
this->TimeBetweenChecks = 1.25f;
this->bStopAfterHasBeenFound = true;
this->bDistanceCheckOnly = false;
this->bHasBeenFound = false;
}