mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
132 lines
3.4 KiB
C++
132 lines
3.4 KiB
C++
#include "FortItemDefinition.h"
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#include "Templates/SubclassOf.h"
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bool UFortItemDefinition::ShouldShowPreviewOnCurrentHero() const {
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return false;
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}
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bool UFortItemDefinition::IsStackable() const {
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return false;
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}
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bool UFortItemDefinition::IsInventorySizeLimited() const {
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return false;
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}
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TSubclassOf<UFortTooltip> UFortItemDefinition::GetTooltip(bool bSummaryTooltip) const {
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return NULL;
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}
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FSlateBrush UFortItemDefinition::GetSmallPreviewImageBrush() const {
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return FSlateBrush{};
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}
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TSoftObjectPtr<UTexture2D> UFortItemDefinition::GetSmallPreviewImage() const {
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return NULL;
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}
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FText UFortItemDefinition::GetSingleLineDescription() const {
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return FText::GetEmpty();
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}
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FText UFortItemDefinition::GetShortDescription() const {
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return FText::GetEmpty();
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}
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FText UFortItemDefinition::GetRichDescription() const {
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return FText::GetEmpty();
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}
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FFortColorPalette UFortItemDefinition::GetRarityOrSeriesColors() const {
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return FFortColorPalette{};
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}
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EFortRarity UFortItemDefinition::GetRarity() const {
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return EFortRarity::Common;
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}
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bool UFortItemDefinition::GetPreviewStaticMeshAsset(TSoftObjectPtr<UStaticMesh>& Asset) const {
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return false;
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}
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bool UFortItemDefinition::GetPreviewSkeletalMeshAsset(TSoftObjectPtr<USkeletalMesh>& Asset) const {
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return false;
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}
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bool UFortItemDefinition::GetPreviewPrefabAsset(TSoftClassPtr<AActor>& Asset) const {
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return false;
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}
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FTransform UFortItemDefinition::GetPreviewMeshOffset() const {
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return FTransform{};
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}
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void UFortItemDefinition::GetPreviewAssets(TArray<TSoftObjectPtr<UObject>>& Assets) const {
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}
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FString UFortItemDefinition::GetPersistentName() const {
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return TEXT("");
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}
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TSoftObjectPtr<UTexture2D> UFortItemDefinition::GetLargePreviewImage() const {
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return NULL;
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}
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FText UFortItemDefinition::GetItemTypeName(bool bUsePlural) const {
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return FText::GetEmpty();
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}
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EFortItemType UFortItemDefinition::GetItemType() const {
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return EFortItemType::WorldItem;
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}
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UFortTooltipDisplayStatsList* UFortItemDefinition::GetDisplayStats() const {
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return NULL;
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}
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FText UFortItemDefinition::GetDisplayName(bool bBaseName) const {
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return FText::GetEmpty();
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}
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FSoftObjectPath UFortItemDefinition::GetDisplayAssetPath() const {
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return FSoftObjectPath{};
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}
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TArray<FText> UFortItemDefinition::GetDescription() const {
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return TArray<FText>();
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}
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void UFortItemDefinition::CustomizePreviewPrefab(AActor* PrefabInstance) {
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}
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void UFortItemDefinition::CustomizePreviewMesh(UMeshComponent* Mesh) const {
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}
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UFortItem* UFortItemDefinition::CreateTemporaryItemInstanceBP(int32 Count, int32 Level) const {
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return NULL;
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}
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UFortItem* UFortItemDefinition::CreateTemporaryInstanceFromExistingItemBP(UFortItem* ExistingItem, int32 Count, int32 Level) const {
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return NULL;
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}
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UFortItemDefinition::UFortItemDefinition() {
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this->Rarity = EFortRarity::Uncommon;
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this->ItemType = EFortItemType::Max_None;
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this->PrimaryAssetIdItemTypeOverride = EFortItemType::Max_None;
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this->FilterOverride = EFortInventoryFilter::Max_None;
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this->Tier = EFortItemTier::No_Tier;
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this->MaxTier = EFortItemTier::No_Tier;
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this->Access = EFortTemplateAccess::Normal;
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this->bIsAccountItem = false;
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this->bNeverPersisted = false;
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this->bAllowMultipleStacks = true;
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this->bAutoBalanceStacks = true;
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this->bForceAutoPickup = false;
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this->bInventorySizeLimited = false;
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this->MaxStackSize = 1;
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this->FrontendPreviewScale = 1.00f;
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this->Series = NULL;
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}
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