mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
#include "FortHeroGameplayDefinition.h"
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bool UFortHeroGameplayDefinition::IsTeamPerkValidForCommander(const UFortTeamPerkItem* TeamPerk, const UFortCampaignHeroLoadoutItem* HeroLoadout, FText& OutReason) {
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return false;
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}
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bool UFortHeroGameplayDefinition::IsSlottedHeroAbilityDuplicated(const UFortHero* PotentiallySlottedHero, const UFortCampaignHeroLoadoutItem* HeroLoadout, const FName& SupportHeroSlotName, bool bIsSlotting) {
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return false;
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}
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bool UFortHeroGameplayDefinition::IsHeroPerkValidForCommander(const UFortHero* SlottedHero, const UFortCampaignHeroLoadoutItem* HeroLoadout, const FName& SupportHeroSlotName, bool bIsSlotting, FText& OutReason) {
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return false;
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}
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bool UFortHeroGameplayDefinition::IsHeroPerkUnlockedForHero(UFortHero* FortHero) {
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return false;
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}
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bool UFortHeroGameplayDefinition::IsCommanderPerkUnlockedForHero(UFortHero* FortHero) {
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return false;
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}
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bool UFortHeroGameplayDefinition::IsAbilityKitUnlockedForHero(const UFortHero* FortHero, UFortAbilityKit* AbilityKit) {
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return false;
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}
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TArray<FText> UFortHeroGameplayDefinition::GetKeywordDisplayNames(UFortHeroType* HeroType) {
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return TArray<FText>();
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}
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EFortItemTier UFortHeroGameplayDefinition::GetCommanderTierRequiredForTeamPerkToApplyToCommander(const UFortTeamPerkItem* TeamPerk, const UFortHero* CommanderHero) {
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return EFortItemTier::No_Tier;
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}
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EFortItemTier UFortHeroGameplayDefinition::GetCommanderTierRequiredForHeroPerkToApplyToCommander(UFortHero* FortHero, UFortHero* CommanderHero) {
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return EFortItemTier::No_Tier;
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}
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EFortItemTier UFortHeroGameplayDefinition::GetAbilityKitUnlockTierForHero(const UFortHero* FortHero, UFortAbilityKit* AbilityKit) {
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return EFortItemTier::No_Tier;
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}
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TArray<UFortAbilityKit*> UFortHeroGameplayDefinition::GetAbilityKitsForActiveAbilityPerks(const UFortHeroType* HeroDefinition) {
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return TArray<UFortAbilityKit*>();
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}
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UFortAbilityKit* UFortHeroGameplayDefinition::GetAbilityKitForHeroPerk(const UFortHeroType* HeroDefinition) {
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return NULL;
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}
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UFortAbilityKit* UFortHeroGameplayDefinition::GetAbilityKitForCommanderPerk(const UFortHeroType* HeroDefinition) {
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return NULL;
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}
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bool UFortHeroGameplayDefinition::DoesTeamPerkApplyToCommander(const UFortTeamPerkItem* TeamPerk, const UFortHero* CommanderHero) {
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return false;
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}
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bool UFortHeroGameplayDefinition::DoesHeroSatisfyTeamPerkCondition(const UFortTeamPerkItemDefinition* TeamPerk, UFortHero* SupportHero) {
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return false;
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}
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bool UFortHeroGameplayDefinition::DoesHeroPerkApplyToCommander(UFortHero* FortHero, UFortHero* CommanderHero) {
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return false;
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}
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UFortHeroGameplayDefinition::UFortHeroGameplayDefinition() {
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this->HeroClassGameplayDefinition = NULL;
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}
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