Files
2026-04-22 15:51:07 +02:00

71 lines
2.7 KiB
C++

#include "FortHeroGameplayDefinition.h"
bool UFortHeroGameplayDefinition::IsTeamPerkValidForCommander(const UFortTeamPerkItem* TeamPerk, const UFortCampaignHeroLoadoutItem* HeroLoadout, FText& OutReason) {
return false;
}
bool UFortHeroGameplayDefinition::IsSlottedHeroAbilityDuplicated(const UFortHero* PotentiallySlottedHero, const UFortCampaignHeroLoadoutItem* HeroLoadout, const FName& SupportHeroSlotName, bool bIsSlotting) {
return false;
}
bool UFortHeroGameplayDefinition::IsHeroPerkValidForCommander(const UFortHero* SlottedHero, const UFortCampaignHeroLoadoutItem* HeroLoadout, const FName& SupportHeroSlotName, bool bIsSlotting, FText& OutReason) {
return false;
}
bool UFortHeroGameplayDefinition::IsHeroPerkUnlockedForHero(UFortHero* FortHero) {
return false;
}
bool UFortHeroGameplayDefinition::IsCommanderPerkUnlockedForHero(UFortHero* FortHero) {
return false;
}
bool UFortHeroGameplayDefinition::IsAbilityKitUnlockedForHero(const UFortHero* FortHero, UFortAbilityKit* AbilityKit) {
return false;
}
TArray<FText> UFortHeroGameplayDefinition::GetKeywordDisplayNames(UFortHeroType* HeroType) {
return TArray<FText>();
}
EFortItemTier UFortHeroGameplayDefinition::GetCommanderTierRequiredForTeamPerkToApplyToCommander(const UFortTeamPerkItem* TeamPerk, const UFortHero* CommanderHero) {
return EFortItemTier::No_Tier;
}
EFortItemTier UFortHeroGameplayDefinition::GetCommanderTierRequiredForHeroPerkToApplyToCommander(UFortHero* FortHero, UFortHero* CommanderHero) {
return EFortItemTier::No_Tier;
}
EFortItemTier UFortHeroGameplayDefinition::GetAbilityKitUnlockTierForHero(const UFortHero* FortHero, UFortAbilityKit* AbilityKit) {
return EFortItemTier::No_Tier;
}
TArray<UFortAbilityKit*> UFortHeroGameplayDefinition::GetAbilityKitsForActiveAbilityPerks(const UFortHeroType* HeroDefinition) {
return TArray<UFortAbilityKit*>();
}
UFortAbilityKit* UFortHeroGameplayDefinition::GetAbilityKitForHeroPerk(const UFortHeroType* HeroDefinition) {
return NULL;
}
UFortAbilityKit* UFortHeroGameplayDefinition::GetAbilityKitForCommanderPerk(const UFortHeroType* HeroDefinition) {
return NULL;
}
bool UFortHeroGameplayDefinition::DoesTeamPerkApplyToCommander(const UFortTeamPerkItem* TeamPerk, const UFortHero* CommanderHero) {
return false;
}
bool UFortHeroGameplayDefinition::DoesHeroSatisfyTeamPerkCondition(const UFortTeamPerkItemDefinition* TeamPerk, UFortHero* SupportHero) {
return false;
}
bool UFortHeroGameplayDefinition::DoesHeroPerkApplyToCommander(UFortHero* FortHero, UFortHero* CommanderHero) {
return false;
}
UFortHeroGameplayDefinition::UFortHeroGameplayDefinition() {
this->HeroClassGameplayDefinition = NULL;
}