#include "FortHeroGameplayDefinition.h" bool UFortHeroGameplayDefinition::IsTeamPerkValidForCommander(const UFortTeamPerkItem* TeamPerk, const UFortCampaignHeroLoadoutItem* HeroLoadout, FText& OutReason) { return false; } bool UFortHeroGameplayDefinition::IsSlottedHeroAbilityDuplicated(const UFortHero* PotentiallySlottedHero, const UFortCampaignHeroLoadoutItem* HeroLoadout, const FName& SupportHeroSlotName, bool bIsSlotting) { return false; } bool UFortHeroGameplayDefinition::IsHeroPerkValidForCommander(const UFortHero* SlottedHero, const UFortCampaignHeroLoadoutItem* HeroLoadout, const FName& SupportHeroSlotName, bool bIsSlotting, FText& OutReason) { return false; } bool UFortHeroGameplayDefinition::IsHeroPerkUnlockedForHero(UFortHero* FortHero) { return false; } bool UFortHeroGameplayDefinition::IsCommanderPerkUnlockedForHero(UFortHero* FortHero) { return false; } bool UFortHeroGameplayDefinition::IsAbilityKitUnlockedForHero(const UFortHero* FortHero, UFortAbilityKit* AbilityKit) { return false; } TArray UFortHeroGameplayDefinition::GetKeywordDisplayNames(UFortHeroType* HeroType) { return TArray(); } EFortItemTier UFortHeroGameplayDefinition::GetCommanderTierRequiredForTeamPerkToApplyToCommander(const UFortTeamPerkItem* TeamPerk, const UFortHero* CommanderHero) { return EFortItemTier::No_Tier; } EFortItemTier UFortHeroGameplayDefinition::GetCommanderTierRequiredForHeroPerkToApplyToCommander(UFortHero* FortHero, UFortHero* CommanderHero) { return EFortItemTier::No_Tier; } EFortItemTier UFortHeroGameplayDefinition::GetAbilityKitUnlockTierForHero(const UFortHero* FortHero, UFortAbilityKit* AbilityKit) { return EFortItemTier::No_Tier; } TArray UFortHeroGameplayDefinition::GetAbilityKitsForActiveAbilityPerks(const UFortHeroType* HeroDefinition) { return TArray(); } UFortAbilityKit* UFortHeroGameplayDefinition::GetAbilityKitForHeroPerk(const UFortHeroType* HeroDefinition) { return NULL; } UFortAbilityKit* UFortHeroGameplayDefinition::GetAbilityKitForCommanderPerk(const UFortHeroType* HeroDefinition) { return NULL; } bool UFortHeroGameplayDefinition::DoesTeamPerkApplyToCommander(const UFortTeamPerkItem* TeamPerk, const UFortHero* CommanderHero) { return false; } bool UFortHeroGameplayDefinition::DoesHeroSatisfyTeamPerkCondition(const UFortTeamPerkItemDefinition* TeamPerk, UFortHero* SupportHero) { return false; } bool UFortHeroGameplayDefinition::DoesHeroPerkApplyToCommander(UFortHero* FortHero, UFortHero* CommanderHero) { return false; } UFortHeroGameplayDefinition::UFortHeroGameplayDefinition() { this->HeroClassGameplayDefinition = NULL; }