Files
2026-04-22 15:51:07 +02:00

41 lines
1.2 KiB
C++

#include "FortHealthBarComponent.h"
#include "Net/UnrealNetwork.h"
void UFortHealthBarComponent::SetHealthBarWidgetVisibility(bool bIsVisible) {
}
void UFortHealthBarComponent::SetHealthBarVisibility(bool bNewVisibleState) {
}
void UFortHealthBarComponent::SetHealthBarDisplayText(FText NewDisplayText) {
}
void UFortHealthBarComponent::OnRep_IsVisible() {
}
void UFortHealthBarComponent::OnRep_DisplayText() {
}
FText UFortHealthBarComponent::GetHealthBarDisplayText() const {
return FText::GetEmpty();
}
void UFortHealthBarComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortHealthBarComponent, DisplayText);
DOREPLIFETIME(UFortHealthBarComponent, bIsHealthBarVisible);
}
UFortHealthBarComponent::UFortHealthBarComponent() {
this->BuildingActorOwner = NULL;
this->DisplayText = FText::FromString(TEXT("Health"));
this->bIsHealthBarVisible = true;
this->MaxDistance = 10000.00f;
this->ScaleOverDistanceCurve = NULL;
this->bClampToScreen = false;
this->bShowClampToScreenArrow = false;
this->HealthBarColorCurve = NULL;
}