Files
2026-04-22 15:51:07 +02:00

25 lines
620 B
C++

#include "FortGameplayMutator.h"
#include "Net/UnrealNetwork.h"
void AFortGameplayMutator::SetMutatorActive(bool bEnable) {
}
void AFortGameplayMutator::OnRep_bMutatorActive() {
}
bool AFortGameplayMutator::IsMutatorActive() const {
return false;
}
void AFortGameplayMutator::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortGameplayMutator, bMutatorActive);
}
AFortGameplayMutator::AFortGameplayMutator() {
this->bMutatorActive = false;
this->bNetworkDormantWhenDeactivated = false;
}