mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
25 lines
620 B
C++
25 lines
620 B
C++
#include "FortGameplayMutator.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void AFortGameplayMutator::SetMutatorActive(bool bEnable) {
|
|
}
|
|
|
|
void AFortGameplayMutator::OnRep_bMutatorActive() {
|
|
}
|
|
|
|
bool AFortGameplayMutator::IsMutatorActive() const {
|
|
return false;
|
|
}
|
|
|
|
void AFortGameplayMutator::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AFortGameplayMutator, bMutatorActive);
|
|
}
|
|
|
|
AFortGameplayMutator::AFortGameplayMutator() {
|
|
this->bMutatorActive = false;
|
|
this->bNetworkDormantWhenDeactivated = false;
|
|
}
|
|
|