#include "FortGameplayMutator.h" #include "Net/UnrealNetwork.h" void AFortGameplayMutator::SetMutatorActive(bool bEnable) { } void AFortGameplayMutator::OnRep_bMutatorActive() { } bool AFortGameplayMutator::IsMutatorActive() const { return false; } void AFortGameplayMutator::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortGameplayMutator, bMutatorActive); } AFortGameplayMutator::AFortGameplayMutator() { this->bMutatorActive = false; this->bNetworkDormantWhenDeactivated = false; }