Files
2026-04-22 15:51:07 +02:00

34 lines
1.6 KiB
C++

#include "FortGameplayAbilityTooltip.h"
void UFortGameplayAbilityTooltip::InitializeAbilityInstanceInternal_Implementation(const UGameplayAbility* AbilityInstance, const UFortTooltipContext* Context) const {
}
void UFortGameplayAbilityTooltip::InitializeAbilityInstance(const UGameplayAbility* AbilityInstance, const UFortTooltipContext* Context) const {
}
bool UFortGameplayAbilityTooltip::GetTextForTokenFromAbilitySpecInternal_Implementation(const FGameplayAbilitySpec& Spec, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, FText& OutText) const {
return false;
}
bool UFortGameplayAbilityTooltip::GetTextForTokenFromAbilitySpec(const FGameplayAbilitySpec& Spec, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, FText& OutText) const {
return false;
}
bool UFortGameplayAbilityTooltip::GetTextForTokenFromAbilityInstanceInternal_Implementation(const UGameplayAbility* AbilityInstance, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, FText& OutText) const {
return false;
}
bool UFortGameplayAbilityTooltip::GetTextForTokenFromAbilityInstance(const UGameplayAbility* AbilityInstance, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, FText& OutText) const {
return false;
}
bool UFortGameplayAbilityTooltip::GetApplicationTag_Implementation(const UGameplayAbility* AbilityInstance, FGameplayTag& OutTag) const {
return false;
}
UFortGameplayAbilityTooltip::UFortGameplayAbilityTooltip() {
this->CachedAbilityInstance = NULL;
this->CachedContext = NULL;
}