#include "FortGameplayAbilityTooltip.h" void UFortGameplayAbilityTooltip::InitializeAbilityInstanceInternal_Implementation(const UGameplayAbility* AbilityInstance, const UFortTooltipContext* Context) const { } void UFortGameplayAbilityTooltip::InitializeAbilityInstance(const UGameplayAbility* AbilityInstance, const UFortTooltipContext* Context) const { } bool UFortGameplayAbilityTooltip::GetTextForTokenFromAbilitySpecInternal_Implementation(const FGameplayAbilitySpec& Spec, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, FText& OutText) const { return false; } bool UFortGameplayAbilityTooltip::GetTextForTokenFromAbilitySpec(const FGameplayAbilitySpec& Spec, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, FText& OutText) const { return false; } bool UFortGameplayAbilityTooltip::GetTextForTokenFromAbilityInstanceInternal_Implementation(const UGameplayAbility* AbilityInstance, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, FText& OutText) const { return false; } bool UFortGameplayAbilityTooltip::GetTextForTokenFromAbilityInstance(const UGameplayAbility* AbilityInstance, const FGameplayTag& Tag, const UFortTooltipContext* Context, const FGameplayTag& Token, FText& OutText) const { return false; } bool UFortGameplayAbilityTooltip::GetApplicationTag_Implementation(const UGameplayAbility* AbilityInstance, FGameplayTag& OutTag) const { return false; } UFortGameplayAbilityTooltip::UFortGameplayAbilityTooltip() { this->CachedAbilityInstance = NULL; this->CachedContext = NULL; }