Files
2026-04-22 15:51:07 +02:00

90 lines
2.5 KiB
C++

#include "FortGameStatePvP.h"
#include "Net/UnrealNetwork.h"
void AFortGameStatePvP::SetMatchLevel(int32 InMatchLevel) {
}
void AFortGameStatePvP::SetGameDifficultyRow(const FDataTableRowHandle& GameDifficultyInfo) {
}
void AFortGameStatePvP::OnRep_StalemateTimeRemaining() {
}
void AFortGameStatePvP::OnRep_RoundTimeRemaining() {
}
void AFortGameStatePvP::OnRep_MatchLevel() {
}
void AFortGameStatePvP::OnRep_ItemCollector() {
}
bool AFortGameStatePvP::IsExperimentalCraftingFeatureActive() const {
return false;
}
int32 AFortGameStatePvP::GetTotalHomebaseRating() const {
return 0;
}
int32 AFortGameStatePvP::GetStartMatchDelayTimer() const {
return 0;
}
int32 AFortGameStatePvP::GetRoundTimeAccumulated() const {
return 0;
}
int32 AFortGameStatePvP::GetMatchLevel() const {
return 0;
}
ABuildingItemCollectorActor* AFortGameStatePvP::GetItemCollector() {
return NULL;
}
int32 AFortGameStatePvP::GetFOBFinalizationTimeRemaining() const {
return 0;
}
int32 AFortGameStatePvP::GetAverageHomebaseRating() const {
return 0;
}
void AFortGameStatePvP::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortGameStatePvP, RoundTimeLimit);
DOREPLIFETIME(AFortGameStatePvP, RoundTimeAccumulated);
DOREPLIFETIME(AFortGameStatePvP, RoundTimeCriticalThreshold);
DOREPLIFETIME(AFortGameStatePvP, RoundTimeRemaining);
DOREPLIFETIME(AFortGameStatePvP, StalemateTimeLimit);
DOREPLIFETIME(AFortGameStatePvP, StalemateTimeRemaining);
DOREPLIFETIME(AFortGameStatePvP, RestartTimeRemaining);
DOREPLIFETIME(AFortGameStatePvP, FOBFinalizationTimeRemaining);
DOREPLIFETIME(AFortGameStatePvP, CapturePoints);
DOREPLIFETIME(AFortGameStatePvP, ItemCollector);
DOREPLIFETIME(AFortGameStatePvP, StartMatchDelayTimer);
DOREPLIFETIME(AFortGameStatePvP, MatchLevel);
}
AFortGameStatePvP::AFortGameStatePvP() {
this->RoundTimeLimit = -1;
this->RoundTimeAccumulated = -1;
this->RoundTimeCriticalThreshold = 0;
this->RoundTimeRemaining = -1;
this->StalemateTimeLimit = -1;
this->StalemateTimeRemaining = -1;
this->RestartTimeRemaining = -1;
this->FOBFinalizationTimeRemaining = -1;
this->ItemCollector = NULL;
this->StartMatchDelayTimer = 180;
this->bGateCraftingOnTeamLevel = true;
this->MatchLevelCurve = NULL;
this->MatchLevel = 1;
this->TotalHomebaseRating = -1;
this->AverageHomebaseRating = -1;
this->bUseExperimentalCraftingFeature = false;
}