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21 lines
503 B
C++
21 lines
503 B
C++
#include "FortGameStateEndless.h"
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#include "Net/UnrealNetwork.h"
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void AFortGameStateEndless::SetWaveNumber(int32 NewWaveNumber) {
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}
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int32 AFortGameStateEndless::GetWaveNumber() {
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return 0;
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}
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void AFortGameStateEndless::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortGameStateEndless, WaveNumber);
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}
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AFortGameStateEndless::AFortGameStateEndless() {
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this->WaveNumber = 1;
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}
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