Files
2026-04-22 15:51:07 +02:00

21 lines
503 B
C++

#include "FortGameStateEndless.h"
#include "Net/UnrealNetwork.h"
void AFortGameStateEndless::SetWaveNumber(int32 NewWaveNumber) {
}
int32 AFortGameStateEndless::GetWaveNumber() {
return 0;
}
void AFortGameStateEndless::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortGameStateEndless, WaveNumber);
}
AFortGameStateEndless::AFortGameStateEndless() {
this->WaveNumber = 1;
}