#include "FortGameStateEndless.h" #include "Net/UnrealNetwork.h" void AFortGameStateEndless::SetWaveNumber(int32 NewWaveNumber) { } int32 AFortGameStateEndless::GetWaveNumber() { return 0; } void AFortGameStateEndless::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortGameStateEndless, WaveNumber); } AFortGameStateEndless::AFortGameStateEndless() { this->WaveNumber = 1; }