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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
30 lines
743 B
C++
30 lines
743 B
C++
#include "FortGameStateBase.h"
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#include "Net/UnrealNetwork.h"
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void AFortGameStateBase::OnRep_TimeOfDayManager() {
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}
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void AFortGameStateBase::OnRep_StormShield() {
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}
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AFortTimeOfDayManager* AFortGameStateBase::GetTimeOfDayManager() const {
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return NULL;
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}
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AFortMissionStormShield* AFortGameStateBase::GetStormShield() {
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return NULL;
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}
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void AFortGameStateBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortGameStateBase, FortTimeOfDayManager);
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DOREPLIFETIME(AFortGameStateBase, StormShield);
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}
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AFortGameStateBase::AFortGameStateBase() {
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this->FortTimeOfDayManager = NULL;
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this->StormShield = NULL;
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}
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