Files
2026-04-22 15:51:07 +02:00

30 lines
743 B
C++

#include "FortGameStateBase.h"
#include "Net/UnrealNetwork.h"
void AFortGameStateBase::OnRep_TimeOfDayManager() {
}
void AFortGameStateBase::OnRep_StormShield() {
}
AFortTimeOfDayManager* AFortGameStateBase::GetTimeOfDayManager() const {
return NULL;
}
AFortMissionStormShield* AFortGameStateBase::GetStormShield() {
return NULL;
}
void AFortGameStateBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortGameStateBase, FortTimeOfDayManager);
DOREPLIFETIME(AFortGameStateBase, StormShield);
}
AFortGameStateBase::AFortGameStateBase() {
this->FortTimeOfDayManager = NULL;
this->StormShield = NULL;
}