#include "FortGameStateBase.h" #include "Net/UnrealNetwork.h" void AFortGameStateBase::OnRep_TimeOfDayManager() { } void AFortGameStateBase::OnRep_StormShield() { } AFortTimeOfDayManager* AFortGameStateBase::GetTimeOfDayManager() const { return NULL; } AFortMissionStormShield* AFortGameStateBase::GetStormShield() { return NULL; } void AFortGameStateBase::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortGameStateBase, FortTimeOfDayManager); DOREPLIFETIME(AFortGameStateBase, StormShield); } AFortGameStateBase::AFortGameStateBase() { this->FortTimeOfDayManager = NULL; this->StormShield = NULL; }