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https://github.com/ApfelTeeSaft/UnrealEvent.git
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49 lines
2.8 KiB
C++
49 lines
2.8 KiB
C++
#include "FortFootstepAudioBank.h"
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USoundBase* UFortFootstepAudioBank::GetSoundAsset(bool bIsLocal, TEnumAsByte<EFortFootstepAudioType::Type> StepType, TEnumAsByte<EFortFootstepSurfaceType::Type> SurfaceType, TEnumAsByte<EFortFootstepPosition::Type> StepPosition) {
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return NULL;
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}
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float UFortFootstepAudioBank::GetFootstepVolumeMultiplier(bool bIsLocal, bool bApplyTeammateVolume, TEnumAsByte<EFortFootstepAudioType::Type> StepType) {
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return 0.0f;
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}
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USoundAttenuation* UFortFootstepAudioBank::GetAttenuationAsset(bool bIsLocal, TEnumAsByte<EFortFootstepAudioType::Type> StepType, TEnumAsByte<EFortFootstepPosition::Type> StepPosition) {
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return NULL;
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}
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UFortFootstepAudioBank::UFortFootstepAudioBank() {
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this->PhysicalSurfaceMappings[0] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[1] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[2] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[3] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[4] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[5] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[6] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[7] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[8] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[9] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[10] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[11] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[12] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[13] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[14] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[15] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[16] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[17] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[18] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[19] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[20] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[21] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[22] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[23] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[24] = EFortFootstepSurfaceType::Default;
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this->PhysicalSurfaceMappings[25] = EFortFootstepSurfaceType::Default;
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this->TeammateVolumeMultiplier = 0.50f;
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this->MaxFootstepDistance = 3072.00f;
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this->VerticalPitchMaxBelow = 0.80f;
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this->VerticalPitchMaxAbove = 1.20f;
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this->VerticalPitchTileRange = 3.00f;
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}
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