#include "FortFootstepAudioBank.h" USoundBase* UFortFootstepAudioBank::GetSoundAsset(bool bIsLocal, TEnumAsByte StepType, TEnumAsByte SurfaceType, TEnumAsByte StepPosition) { return NULL; } float UFortFootstepAudioBank::GetFootstepVolumeMultiplier(bool bIsLocal, bool bApplyTeammateVolume, TEnumAsByte StepType) { return 0.0f; } USoundAttenuation* UFortFootstepAudioBank::GetAttenuationAsset(bool bIsLocal, TEnumAsByte StepType, TEnumAsByte StepPosition) { return NULL; } UFortFootstepAudioBank::UFortFootstepAudioBank() { this->PhysicalSurfaceMappings[0] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[1] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[2] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[3] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[4] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[5] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[6] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[7] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[8] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[9] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[10] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[11] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[12] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[13] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[14] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[15] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[16] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[17] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[18] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[19] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[20] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[21] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[22] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[23] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[24] = EFortFootstepSurfaceType::Default; this->PhysicalSurfaceMappings[25] = EFortFootstepSurfaceType::Default; this->TeammateVolumeMultiplier = 0.50f; this->MaxFootstepDistance = 3072.00f; this->VerticalPitchMaxBelow = 0.80f; this->VerticalPitchMaxAbove = 1.20f; this->VerticalPitchTileRange = 3.00f; }