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26 lines
990 B
C++
26 lines
990 B
C++
#include "FortFerretVehicleAnimInstance.h"
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UFortFerretVehicleAnimInstance::UFortFerretVehicleAnimInstance() {
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this->FerretVehicle = NULL;
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this->bForwardSpeedIsNearlyZero = false;
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this->bForwardSpeedIsGreaterThanOne = false;
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this->bReverseSpeedIsGreaterThanOne = false;
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this->bSpeedIsGreaterThanFiveAndPlayerHitSpace = false;
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this->bIsBraking = false;
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this->bIsBoosting = false;
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this->bIsBoostReady = false;
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this->bPlayerHitSpaceBar = false;
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this->bOnGround = false;
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this->SteerPitchAngle = 0.00f;
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this->FerretCardinalDirection = EPlaneDirection::Up;
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this->ElevatorDeadZone = 0.00f;
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this->RudderDeadZone = 0.00f;
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this->bFerretShouldPlayStartTransition = false;
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this->bFerretShouldPlayStopTransition = false;
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this->FerretStopCardinalDirection = EPlaneDirection::Down;
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this->FerretPrePivotCardinalDirection = EPlaneDirection::Down;
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this->bFerretShouldPlayPivotTransition = false;
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this->AbsSteerAngle = 0.00f;
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}
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