Files
UnrealEvent/Project/Source/FortniteGame/Private/FortFerretVehicleAnimInstance.cpp
2026-04-22 15:51:07 +02:00

26 lines
990 B
C++

#include "FortFerretVehicleAnimInstance.h"
UFortFerretVehicleAnimInstance::UFortFerretVehicleAnimInstance() {
this->FerretVehicle = NULL;
this->bForwardSpeedIsNearlyZero = false;
this->bForwardSpeedIsGreaterThanOne = false;
this->bReverseSpeedIsGreaterThanOne = false;
this->bSpeedIsGreaterThanFiveAndPlayerHitSpace = false;
this->bIsBraking = false;
this->bIsBoosting = false;
this->bIsBoostReady = false;
this->bPlayerHitSpaceBar = false;
this->bOnGround = false;
this->SteerPitchAngle = 0.00f;
this->FerretCardinalDirection = EPlaneDirection::Up;
this->ElevatorDeadZone = 0.00f;
this->RudderDeadZone = 0.00f;
this->bFerretShouldPlayStartTransition = false;
this->bFerretShouldPlayStopTransition = false;
this->FerretStopCardinalDirection = EPlaneDirection::Down;
this->FerretPrePivotCardinalDirection = EPlaneDirection::Down;
this->bFerretShouldPlayPivotTransition = false;
this->AbsSteerAngle = 0.00f;
}