#include "FortFerretVehicleAnimInstance.h" UFortFerretVehicleAnimInstance::UFortFerretVehicleAnimInstance() { this->FerretVehicle = NULL; this->bForwardSpeedIsNearlyZero = false; this->bForwardSpeedIsGreaterThanOne = false; this->bReverseSpeedIsGreaterThanOne = false; this->bSpeedIsGreaterThanFiveAndPlayerHitSpace = false; this->bIsBraking = false; this->bIsBoosting = false; this->bIsBoostReady = false; this->bPlayerHitSpaceBar = false; this->bOnGround = false; this->SteerPitchAngle = 0.00f; this->FerretCardinalDirection = EPlaneDirection::Up; this->ElevatorDeadZone = 0.00f; this->RudderDeadZone = 0.00f; this->bFerretShouldPlayStartTransition = false; this->bFerretShouldPlayStopTransition = false; this->FerretStopCardinalDirection = EPlaneDirection::Down; this->FerretPrePivotCardinalDirection = EPlaneDirection::Down; this->bFerretShouldPlayPivotTransition = false; this->AbsSteerAngle = 0.00f; }