Files
2026-04-22 15:51:07 +02:00

16 lines
466 B
C++

#include "FortFXSkeletonMeshComponent.h"
void UFortFXSkeletonMeshComponent::SetSource(USkeletalMeshComponent* InMeshComponent) {
}
UFortFXSkeletonMeshComponent::UFortFXSkeletonMeshComponent() {
this->AwakenFadeInTime = 0.00f;
this->AwakenDuration = 0.00f;
this->AwakenFadeOutTime = 0.00f;
this->BuildingHitFadeInTime = 0.00f;
this->BuildingHitDuration = 0.00f;
this->BuildingHitFadeOutTime = 0.00f;
this->SourceMeshComponent = NULL;
}