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16 lines
466 B
C++
16 lines
466 B
C++
#include "FortFXSkeletonMeshComponent.h"
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void UFortFXSkeletonMeshComponent::SetSource(USkeletalMeshComponent* InMeshComponent) {
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}
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UFortFXSkeletonMeshComponent::UFortFXSkeletonMeshComponent() {
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this->AwakenFadeInTime = 0.00f;
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this->AwakenDuration = 0.00f;
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this->AwakenFadeOutTime = 0.00f;
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this->BuildingHitFadeInTime = 0.00f;
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this->BuildingHitDuration = 0.00f;
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this->BuildingHitFadeOutTime = 0.00f;
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this->SourceMeshComponent = NULL;
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}
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