#include "FortFXSkeletonMeshComponent.h" void UFortFXSkeletonMeshComponent::SetSource(USkeletalMeshComponent* InMeshComponent) { } UFortFXSkeletonMeshComponent::UFortFXSkeletonMeshComponent() { this->AwakenFadeInTime = 0.00f; this->AwakenDuration = 0.00f; this->AwakenFadeOutTime = 0.00f; this->BuildingHitFadeInTime = 0.00f; this->BuildingHitDuration = 0.00f; this->BuildingHitFadeOutTime = 0.00f; this->SourceMeshComponent = NULL; }