Files
2026-04-22 15:51:07 +02:00

68 lines
1.8 KiB
C++

#include "FortDamageSet.h"
#include "Net/UnrealNetwork.h"
void UFortDamageSet::OnRep_ZoneCritMultiplier() {
}
void UFortDamageSet::OnRep_WeaponSkill() {
}
void UFortDamageSet::OnRep_StunTime() {
}
void UFortDamageSet::OnRep_ShieldDamageScale() {
}
void UFortDamageSet::OnRep_OutgoingBaseImpactDamage() {
}
void UFortDamageSet::OnRep_OutgoingBaseEnvironmentalDamage() {
}
void UFortDamageSet::OnRep_OutgoingBaseDamage() {
}
void UFortDamageSet::OnRep_OutgoingBaseAbilityDamageMultiplier() {
}
void UFortDamageSet::OnRep_OutgoingAbilityDamage() {
}
void UFortDamageSet::OnRep_KnockbackZAngle() {
}
void UFortDamageSet::OnRep_KnockbackMagnitude() {
}
void UFortDamageSet::OnRep_HealthDamageScale() {
}
void UFortDamageSet::OnRep_DiceCritMultiplier() {
}
void UFortDamageSet::OnRep_DiceCritChance() {
}
void UFortDamageSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortDamageSet, OutgoingBaseDamage);
DOREPLIFETIME(UFortDamageSet, OutgoingBaseEnvironmentalDamage);
DOREPLIFETIME(UFortDamageSet, OutgoingBaseImpactDamage);
DOREPLIFETIME(UFortDamageSet, OutgoingAbilityDamage);
DOREPLIFETIME(UFortDamageSet, OutgoingBaseAbilityDamageMultiplier);
DOREPLIFETIME(UFortDamageSet, ZoneCritMultiplier);
DOREPLIFETIME(UFortDamageSet, DiceCritChance);
DOREPLIFETIME(UFortDamageSet, DiceCritMultiplier);
DOREPLIFETIME(UFortDamageSet, KnockbackMagnitude);
DOREPLIFETIME(UFortDamageSet, KnockbackZAngle);
DOREPLIFETIME(UFortDamageSet, StunTime);
DOREPLIFETIME(UFortDamageSet, WeaponSkill);
DOREPLIFETIME(UFortDamageSet, ShieldDamageScale);
DOREPLIFETIME(UFortDamageSet, HealthDamageScale);
}
UFortDamageSet::UFortDamageSet() {
}