#include "FortDamageSet.h" #include "Net/UnrealNetwork.h" void UFortDamageSet::OnRep_ZoneCritMultiplier() { } void UFortDamageSet::OnRep_WeaponSkill() { } void UFortDamageSet::OnRep_StunTime() { } void UFortDamageSet::OnRep_ShieldDamageScale() { } void UFortDamageSet::OnRep_OutgoingBaseImpactDamage() { } void UFortDamageSet::OnRep_OutgoingBaseEnvironmentalDamage() { } void UFortDamageSet::OnRep_OutgoingBaseDamage() { } void UFortDamageSet::OnRep_OutgoingBaseAbilityDamageMultiplier() { } void UFortDamageSet::OnRep_OutgoingAbilityDamage() { } void UFortDamageSet::OnRep_KnockbackZAngle() { } void UFortDamageSet::OnRep_KnockbackMagnitude() { } void UFortDamageSet::OnRep_HealthDamageScale() { } void UFortDamageSet::OnRep_DiceCritMultiplier() { } void UFortDamageSet::OnRep_DiceCritChance() { } void UFortDamageSet::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UFortDamageSet, OutgoingBaseDamage); DOREPLIFETIME(UFortDamageSet, OutgoingBaseEnvironmentalDamage); DOREPLIFETIME(UFortDamageSet, OutgoingBaseImpactDamage); DOREPLIFETIME(UFortDamageSet, OutgoingAbilityDamage); DOREPLIFETIME(UFortDamageSet, OutgoingBaseAbilityDamageMultiplier); DOREPLIFETIME(UFortDamageSet, ZoneCritMultiplier); DOREPLIFETIME(UFortDamageSet, DiceCritChance); DOREPLIFETIME(UFortDamageSet, DiceCritMultiplier); DOREPLIFETIME(UFortDamageSet, KnockbackMagnitude); DOREPLIFETIME(UFortDamageSet, KnockbackZAngle); DOREPLIFETIME(UFortDamageSet, StunTime); DOREPLIFETIME(UFortDamageSet, WeaponSkill); DOREPLIFETIME(UFortDamageSet, ShieldDamageScale); DOREPLIFETIME(UFortDamageSet, HealthDamageScale); } UFortDamageSet::UFortDamageSet() { }