Files
2026-04-22 15:51:07 +02:00

35 lines
1.4 KiB
C++

#include "FortDamageNumbersActor.h"
void AFortDamageNumbersActor::SetMaterialParameters(FFortDamageNumberInfo& NewDamageNumberInfo, const FTransform& CameraTransform, const FVector& NumberLocation) {
}
AFortDamageNumbersActor::AFortDamageNumbersActor() {
this->ComponentLifespan = 1.00f;
this->MeshesByElement[0] = NULL;
this->MeshesByElement[1] = NULL;
this->MeshesByElement[2] = NULL;
this->MeshesByElement[3] = NULL;
this->MeshesByElement[4] = NULL;
this->CritBuildingImpactMesh = NULL;
this->MeshesByScoreCategory[0] = NULL;
this->MeshesByScoreCategory[1] = NULL;
this->MeshesByScoreCategory[2] = NULL;
this->PlayerMaterialParameterName = TEXT("+Or-");
this->PlayerMaterialParameterValue = 0.50f;
this->ColorParameterName = TEXT("Color");
this->AnimationLifespanParameterName = TEXT("Animation Lifespan");
this->IsCriticalHitParameterName = TEXT("isCriticalHit?");
this->SpacingPercentageForOnes = 0.80f;
this->PositionParameterNames.AddDefaulted(9);
this->DistanceFromCameraBeforeDoublingSize = 1024.00f;
this->CriticalHitSizeMultiplier = 1.70f;
this->FontXSize = 10.92f;
this->FontYSize = 21.00f;
this->NumberOfNumberRotations = 1.00f;
this->ScaleRotationAngleParameterNames.AddDefaulted(9);
this->DurationParameterNames.AddDefaulted(9);
this->MaxScoreNumberDistance = -1.00f;
}