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35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
#include "FortDamageNumbersActor.h"
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void AFortDamageNumbersActor::SetMaterialParameters(FFortDamageNumberInfo& NewDamageNumberInfo, const FTransform& CameraTransform, const FVector& NumberLocation) {
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}
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AFortDamageNumbersActor::AFortDamageNumbersActor() {
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this->ComponentLifespan = 1.00f;
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this->MeshesByElement[0] = NULL;
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this->MeshesByElement[1] = NULL;
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this->MeshesByElement[2] = NULL;
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this->MeshesByElement[3] = NULL;
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this->MeshesByElement[4] = NULL;
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this->CritBuildingImpactMesh = NULL;
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this->MeshesByScoreCategory[0] = NULL;
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this->MeshesByScoreCategory[1] = NULL;
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this->MeshesByScoreCategory[2] = NULL;
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this->PlayerMaterialParameterName = TEXT("+Or-");
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this->PlayerMaterialParameterValue = 0.50f;
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this->ColorParameterName = TEXT("Color");
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this->AnimationLifespanParameterName = TEXT("Animation Lifespan");
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this->IsCriticalHitParameterName = TEXT("isCriticalHit?");
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this->SpacingPercentageForOnes = 0.80f;
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this->PositionParameterNames.AddDefaulted(9);
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this->DistanceFromCameraBeforeDoublingSize = 1024.00f;
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this->CriticalHitSizeMultiplier = 1.70f;
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this->FontXSize = 10.92f;
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this->FontYSize = 21.00f;
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this->NumberOfNumberRotations = 1.00f;
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this->ScaleRotationAngleParameterNames.AddDefaulted(9);
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this->DurationParameterNames.AddDefaulted(9);
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this->MaxScoreNumberDistance = -1.00f;
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}
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