#include "FortDamageNumbersActor.h" void AFortDamageNumbersActor::SetMaterialParameters(FFortDamageNumberInfo& NewDamageNumberInfo, const FTransform& CameraTransform, const FVector& NumberLocation) { } AFortDamageNumbersActor::AFortDamageNumbersActor() { this->ComponentLifespan = 1.00f; this->MeshesByElement[0] = NULL; this->MeshesByElement[1] = NULL; this->MeshesByElement[2] = NULL; this->MeshesByElement[3] = NULL; this->MeshesByElement[4] = NULL; this->CritBuildingImpactMesh = NULL; this->MeshesByScoreCategory[0] = NULL; this->MeshesByScoreCategory[1] = NULL; this->MeshesByScoreCategory[2] = NULL; this->PlayerMaterialParameterName = TEXT("+Or-"); this->PlayerMaterialParameterValue = 0.50f; this->ColorParameterName = TEXT("Color"); this->AnimationLifespanParameterName = TEXT("Animation Lifespan"); this->IsCriticalHitParameterName = TEXT("isCriticalHit?"); this->SpacingPercentageForOnes = 0.80f; this->PositionParameterNames.AddDefaulted(9); this->DistanceFromCameraBeforeDoublingSize = 1024.00f; this->CriticalHitSizeMultiplier = 1.70f; this->FontXSize = 10.92f; this->FontYSize = 21.00f; this->NumberOfNumberRotations = 1.00f; this->ScaleRotationAngleParameterNames.AddDefaulted(9); this->DurationParameterNames.AddDefaulted(9); this->MaxScoreNumberDistance = -1.00f; }