Files
UnrealEvent/Project/Source/FortniteGame/Private/FortControllerComponent_Interaction.cpp
2026-04-22 15:51:07 +02:00

34 lines
1.4 KiB
C++

#include "FortControllerComponent_Interaction.h"
#include "FortInteractContextInfo.h"
void UFortControllerComponent_Interaction::ServerAttemptInteract_Implementation(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData) {
}
bool UFortControllerComponent_Interaction::ServerAttemptInteract_Validate(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData) {
return true;
}
UFortInteractContextInfo* UFortControllerComponent_Interaction::K2_GetInteractResponse() {
return NULL;
}
void UFortControllerComponent_Interaction::FixupInteractionWidgetsOnUnzoom() {
}
UFortControllerComponent_Interaction::UFortControllerComponent_Interaction() {
this->LongInteractAudioComponent = NULL;
this->PossibleInteractContextInfo = CreateDefaultSubobject<UFortInteractContextInfo>(TEXT("PossibleInteractContextInfo"));
this->InteractResponse = NULL;
this->InteractActor = NULL;
this->bFilterInteractrTracesBehindMyFortPawn = true;
this->MobileUpdateCachedInteractActorsCooldown = 0.00f;
this->MobileUpdateCachedInteractActorsCooldownLength = 5.00f;
this->bTapInteractEnabled = false;
this->bHoldingUse = false;
this->bRetryUse = false;
this->bAllowRetryUse = true;
this->bAthena = false;
this->bShouldBlockInteractionsForAllVehiclePassengers = false;
this->AutoDoorInteractResponse = NULL;
}